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 Post Posted: December 12th, 2012, 11:06 pm 
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Joined: September 13th, 2011, 1:09 am
Posts: 71
Location: NWA Arkansas
Here is the second set of Bush War FUBAR that I've modified for my own games. I prefer a little more abstraction in combat with less math so my mod reflects this. I listed Craig and the FOW Group as original writers, along with citing Shawn Carpenter of Ambush Alley, with myself as the mod developer.

Again I took some mechanics from another game I like (Ambush Alley) and merged them with the great FUBAR system while incorporating some concepts from Ultra FUBAR. I have wrote the mod with small game tables in mind, 2'x2' as an example therefore no range limits on almost all weapons. In this mod I have replaced the values of expertise with a die type, i.e. Green = d6, Seasoned = d8. A 4+ die result being the universal mechanic. Optimal range that adds another die to your attack roll is still there. Your saves can still be compared to hits, to me adds a further sense of combat.

Also my upcoming "Witchhunter" and "Steampunk" mods will be based on these rules.

Thanks for looking.


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Bush War FUBAR Ver 2.5 December 2012.pdf [430.44 KiB]
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Auston
"It is better to out think your enemy than to out fight him." -Sun Tzu

My 19th Century Blog: http://wargamer1972.blogspot.com/
My Sci-Fi Blog: http://comet-empire.blogspot.com/
My Modern Blog: http://6mm-prussia.blogspot.com/


Last edited by wargamer1972 on December 21st, 2012, 10:11 am, edited 1 time in total.
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 Post Posted: December 21st, 2012, 1:35 am 
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Joined: September 13th, 2011, 1:09 am
Posts: 71
Location: NWA Arkansas
In my most recent games I've noticed a "bug" if you will. So I am going to put in a fix for this and repost the V2 rules as V2.5.

The change is to weapon systems. Weapons will be classed on function vice specific item. For example, Rifles, vice Infantry, Assault, Sub, etc. Basically each squad will have 1 FP for each member, add another FP for each heavy weapon, add another FP if within optimal range. Sniper weapons FP reduced to 1 but keeps the 18" optimal range.

Flame throwers 4FP will still ignore cover and armor but have their FP rolled separate from the rest of their squad. RPGs and other heavy weapons may still target vehicles with unsaved hits rolling on the damage chart. The damage chart will be changed to reflect the amount of hits sustained, explain later.

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Auston
"It is better to out think your enemy than to out fight him." -Sun Tzu

My 19th Century Blog: http://wargamer1972.blogspot.com/
My Sci-Fi Blog: http://comet-empire.blogspot.com/
My Modern Blog: http://6mm-prussia.blogspot.com/


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 Post Posted: December 21st, 2012, 11:38 pm 
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Joined: September 12th, 2011, 12:26 pm
Posts: 149
Location: Southeast USA
I offer the guts of the VSF FUBAR version for your steampunk cannibalism.

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