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Forge Of War The Offical Forum of the Forge Of War Development Group 2016-02-09T19:36:55+01:00 http://www.forgeofwar.uk.com/forum/feed.php?f=13 2016-02-09T19:35:52+01:00 2016-02-09T19:35:52+01:00 http://www.forgeofwar.uk.com/forum/viewtopic.php?t=356&p=1799#p1799 <![CDATA[Core Rules • Re: Completed 3.0 weapons list.]]> You can download the completed version it in PDF or Word Doc format here:
http://www.chicagoskirmishwargames.com/ ... p=653#p653

Enjoy.

Statistics: Posted by Eilif — February 9th, 2016, 7:35 pm


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2014-09-16T14:10:02+01:00 2014-09-16T14:10:02+01:00 http://www.forgeofwar.uk.com/forum/viewtopic.php?t=368&p=1790#p1790 <![CDATA[Core Rules • Weapon list question]]>
In a recent game I into a question about a weapon.

The weapon list has a bolt pistol classed as heavy weapon. I was running a scout marine force. My concern is that they were not able to fire their bolt pistols while moving since they have light armor that doesn't come with suspensors. My next question is could they use the bolt pistol in the first round they get into close combat? Does its heavy status prevent that?

Am I missing something? Should the bolt pistol be heavy? Or is that a typo?

Thanks,

Sean

Statistics: Posted by sean_68333 — September 16th, 2014, 2:10 pm


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2014-05-18T01:58:43+01:00 2014-05-18T01:58:43+01:00 http://www.forgeofwar.uk.com/forum/viewtopic.php?t=363&p=1779#p1779 <![CDATA[Core Rules • Re: d10]]>
I certainly understand you not wanting to change the ITEN stats to match the d10 rules of IHMN. I'm lazy that way too. I'll start something, then something newer and shinier will get my attention. :D

Statistics: Posted by sharkbait — May 18th, 2014, 1:58 am


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2014-05-17T23:40:34+01:00 2014-05-17T23:40:34+01:00 http://www.forgeofwar.uk.com/forum/viewtopic.php?t=363&p=1778#p1778 <![CDATA[Core Rules • Re: d10]]> Statistics: Posted by GameThug — May 17th, 2014, 11:40 pm


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2014-05-17T03:33:26+01:00 2014-05-17T03:33:26+01:00 http://www.forgeofwar.uk.com/forum/viewtopic.php?t=363&p=1777#p1777 <![CDATA[Core Rules • Re: d10]]> Statistics: Posted by sharkbait — May 17th, 2014, 3:33 am


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2014-05-12T18:23:31+01:00 2014-05-12T18:23:31+01:00 http://www.forgeofwar.uk.com/forum/viewtopic.php?t=363&p=1774#p1774 <![CDATA[Core Rules • d10]]> Statistics: Posted by GameThug — May 12th, 2014, 6:23 pm


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2014-05-12T18:17:34+01:00 2014-05-12T18:17:34+01:00 http://www.forgeofwar.uk.com/forum/viewtopic.php?t=242&p=1772#p1772 <![CDATA[Core Rules • Re: Running]]> Statistics: Posted by GameThug — May 12th, 2014, 6:17 pm


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2014-05-03T08:19:12+01:00 2014-05-03T08:19:12+01:00 http://www.forgeofwar.uk.com/forum/viewtopic.php?t=242&p=1771#p1771 <![CDATA[Core Rules • Re: Running]]> Statistics: Posted by canadasteve — May 3rd, 2014, 8:19 am


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2014-02-09T23:37:00+01:00 2014-02-09T23:37:00+01:00 http://www.forgeofwar.uk.com/forum/viewtopic.php?t=361&p=1767#p1767 <![CDATA[Core Rules • ITEN enhanced Edition]]>
Due to some Lack of updates on ITEN, I started to work on some updates on ITEN 3.0.

1) many people complained about the flamer rules, being complicated and slowing down the actual game, I suggest to replace the actual rule by this one :
Flamethrower template :
Any form of flamethrower sends out a stream of flames that may hit one or more targets.
The player places the sharp Tip of the flamethrower template in base contact with the shooter and the round tip where he wants.
The shooter must then roll to hit all Figures (enemy and allies included) covered or partially covered by the template.
Cover does not add to armour for resisting flamethrower attacks.
A figure using a flamethrower has their armour rating reduced by 1, to reflect the constant risk of the promethium tanks being ruptured and immolating them.
This armour penalty does not reduce the points cost of the figure.

I also included a 6'' blast template to streamline the use of grenade and some other weapons.



Full size templates (also available via yahoogroups)



2) here are some of my Thoughts about iten and how conversions (characters and weapons) should be made based on 40k :


Grit : grit is a combination of leadership and toughness, well, toughness is the main trait here so grit will be based entirely on it :
T5=Grit 2
T4=Grit 3
T3=Grit 4
T2=Grit 5
T1=Grit 6
Multiple Hp models :
2 Hp : +1 grit (max Grit 1+, remember a 1 is an auto fail)
3hp : +1 grit; hard to kill ?

FV :
Is entirely based on WS and attacks
WS 6=FV 5
WS 5=FV 4
WS 4=FV 3
WS 3=FV 2
WS 2=FV 1
WS 1=FV 0

If the model Has 2 or 3 attacks : FV+1
If the model has more than 3 attacks : FV+2

Well Daemon prince and Avatar shouldn't be allowed in ITEN

Speed :
Actually there's no speed value in 40k, but Initiative is made to represent faster models so :
I3 or less : +0 Speed
I4 or more : +1 Speed

Models with fleet special rules get +1 speed, models with slow and purposeful gets a -1 modifier

so a classic Space marine profile would be :

Space marine
Grit 3+
FV +3
SV +3
Speed +1

Weapons :
Range : same or closest as 40k weapons.
less than 12'' = 0
Between 12'' and 18''=1
Between 18'' and 24"=2
Between 24" and 36"=3
Between 36" and 48"=4

Bonus : is actually a bonus to the to hit, armour piercing roll. This attributes is based solely on AP
AP6=+0Bonus
AP5=+1Bonus
AP4=+2Bonus
AP3=+3Bonus
AP2=+4Bonus
AP1=+1Bonus

Grit penalty : is a malus to the model toughness, it is based on the strength of the weapons :
Str8=Grit penalty-5
Str7=Grit penalty-4
Str6=Grit penalty-3
Str5=Grit penalty-2
Str4=Grit penalty-1
Str3 or less=Grit penalty 0

Note for ccw weapons you have to had to take the total force of the model (F+ CCW bonus) maybe the x2 on the case of some really powerful weapons like power glove.

In the case of the Bolter

Bolter
Range 24"
Combat bonus 1
Grit penalty -1
Cost 7

Add +1 to combat bonus for assault/heavy 2, +2 for A/H 3, +3 for A/H4.

Rapid fire can fire with +1 grit if they didn't move during their turn (free)

Flamethrower template is free, based on the armour malus and low range (6" long template)

Blast radius template should be higher costed, but in my example, blast radius template weapons are close to useless (grenade) or on dual mode weapons (blastmaster, missile launcher) wich are already kinda expensive.
Twin linked cost 10 points and is the equivalent of the targeter.

Here is an example with the chaos armory


I ve also started an ork retinue pdf, not taking into account many suggestions I ve done above.


What do you think of all this folks?

EDIT
I ve expanded my work in progress ranged weapons document:

Statistics: Posted by Z0r4n — February 9th, 2014, 11:37 pm


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2014-01-23T20:20:29+01:00 2014-01-23T20:20:29+01:00 http://www.forgeofwar.uk.com/forum/viewtopic.php?t=356&p=1766#p1766 <![CDATA[Core Rules • Re: Is 3.0 weapons list an "in progress document?]]>
Is there any signs that ITEN 3.0 is not dead in the water? Based on the lack of response to this thread, updates to even the weapons list or any other signs of progress I will henceforth be directing individuals to ITEN 2.0 as seen at at Gawd-Help-Us.

The sometimes infuriating warband builder and lack of 3.0-ready warbands makes 3.0 virually unplayable for new players. I'm sure the folks doing 3.0 had the best of intentions, but it was questionable to release the rules alone and ridiculous to have been released without a full weapons list.

Statistics: Posted by Eilif — January 23rd, 2014, 8:20 pm


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2014-01-06T10:59:57+01:00 2014-01-06T10:59:57+01:00 http://www.forgeofwar.uk.com/forum/viewtopic.php?t=347&p=1765#p1765 <![CDATA[Core Rules • Re: ItEN! in spanish?]]>


As you can see, I used the same everything that the original. Including credits.

Statistics: Posted by Oswor — January 6th, 2014, 10:59 am


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2016-02-09T19:36:55+01:00 2013-10-19T02:56:42+01:00 http://www.forgeofwar.uk.com/forum/viewtopic.php?t=356&p=1757#p1757 <![CDATA[Core Rules • Completed 3.0 weapons list now available.]]>
I ask because looking at the document only a few weapons have a "Grit penalty", as compared to their stats in version 2.0 where many weapons do. Also some of the stats are a bit odd resulting in things like a hellgun being better than a boltgun. Also, I notice that missile launchers are still not included despite them being a common occurrence in nearly every 40k faction.

Just wanted to know....

Statistics: Posted by Eilif — October 19th, 2013, 2:56 am


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2013-09-30T09:13:30+01:00 2013-09-30T09:13:30+01:00 http://www.forgeofwar.uk.com/forum/viewtopic.php?t=350&p=1731#p1731 <![CDATA[Core Rules • Re: Reasons why I cannot play IteN 3.0 & use the retinue bui]]> Statistics: Posted by The_Lux — September 30th, 2013, 9:13 am


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2013-09-30T08:40:51+01:00 2013-09-30T08:40:51+01:00 http://www.forgeofwar.uk.com/forum/viewtopic.php?t=351&p=1730#p1730 <![CDATA[Core Rules • Weapons List Published]]>
To rectify this, I have created a PDF Weapons list which is .

Apologies to all for any inconvenience caused by this information not being easily available.

Statistics: Posted by Jodrell — September 30th, 2013, 8:40 am


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2013-09-30T08:34:34+01:00 2013-09-30T08:34:34+01:00 http://www.forgeofwar.uk.com/forum/viewtopic.php?t=350&p=1729#p1729 <![CDATA[Core Rules • Re: Reasons why I cannot play IteN 3.0 & use the retinue bui]]> Statistics: Posted by Jodrell — September 30th, 2013, 8:34 am


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