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by mithril
July 11th, 2013, 6:23 am
Forum: Core Rules
Topic: stun weapons
Replies: 1
Views: 785

stun weapons

i've been watching StarGate:Atlantis, and i began thinking about the unique weaponry of the main badguys, the Wraith. Wraith are aliens which feed on the life energy of humans, which they suck out using vent-things on their hands. most of their infantry weaponry is designed to Stun their target, for...
by mithril
December 15th, 2012, 1:17 am
Forum: Ultra FUBAR
Topic: Fubar new concepts.
Replies: 9
Views: 2338

Re: Fubar new concepts.

Tim G., I don't understand these scenarios... "It fails its activation roll. The suppressed Marines stand up and the unit fires with its eight members (eight dice rolling for 4+)." If they fail activation, how can they stand up from suppression and fire? If they fail activation aren't the...
by mithril
December 14th, 2012, 12:52 am
Forum: Core Rules
Topic: New FUBAR gamer - questions and general discussion
Replies: 8
Views: 1985

Re: New FUBAR gamer - questions and general discussion

most of the ones i've found are scifi, but i've got one current times document. most of the modern stuff can be be done straight out of the core rules, you just head over to wikipedia or other info site to look up places to fight and how the sides are organized.

but here is what i have.
by mithril
December 13th, 2012, 9:20 pm
Forum: Core Rules
Topic: New FUBAR gamer - questions and general discussion
Replies: 8
Views: 1985

Re: New FUBAR gamer - questions and general discussion

it's generally assumed that games will be played with enough terrain that "across the board" shots won't happen all the time. the ranges are somewhat arbitrary but intended to feel right relative to figures used. to be honest, the ranges look to be based on games like warhammer 40K, where ...
by mithril
December 12th, 2012, 10:26 pm
Forum: Ultra FUBAR
Topic: A suggestion for armored combat
Replies: 4
Views: 1423

Re: A suggestion for armored combat

my suggestion for "anti-armor" weapons is different. frankly, it is really hard to kill a vehicle with a rifle or pistol. usually you have to resort to special heavy weapons. so what i'd do is make a rule where any weapon without the Anti-Armor keyword count vehicle armor saves as one high...
by mithril
December 12th, 2012, 10:19 pm
Forum: Ultra FUBAR
Topic: Point-Buy System
Replies: 4
Views: 1468

Re: Point-Buy System

i've found the system from the file i've appended works reasonably well for infantry. i haven't tried it for vehicles yet. my main suggestions to this appraoch would be as follows: Give each special ability you can give a unit a set "+#" cost, rather than define it in vague terms like 'min...
by mithril
November 8th, 2012, 2:21 am
Forum: AARs & Battle Reports
Topic: Terrain development thread -- here for lack of a better spot
Replies: 8
Views: 2397

Re: Terrain development thread -- here for lack of a better

the hawk wargames stuff will be very helpful if/when i get around to adapting FUBAR rules to a 10mm Mecha game (using my Mechwarrior clix and Macross Gashapons) what i've been working on is for 28mm gaming. i've actually gotten some quick stuff done using old boxes and other household items. i'll ne...
by mithril
August 24th, 2012, 7:51 pm
Forum: Ultra FUBAR
Topic: Activation
Replies: 52
Views: 12328

Re: Activation

actually, i think the current activation works ok, the main thing is to separate 'on guard' from the ability to do reactive fire, so that failing to activate doesn't leave you in a better position than activating. my suggestion woudl be to make 'on guard" just mean the troops hunker down and ga...
by mithril
July 11th, 2012, 1:44 am
Forum: Core Rules
Topic: My First Games of FUBAR
Replies: 5
Views: 1149

Re: My First Games of FUBAR

i've been tackling the tau , though thats on a bit of hiatus at the moment. my suggestion on making FUBAR stats for things like 40K is to not get too hung up on 'conversion', and settle for 'translation'. that is, instead of trying to make the 40K rules and stats fit into FUBAR, instead make a FUBAR...
by mithril
June 5th, 2012, 9:55 pm
Forum: Core Rules
Topic: Mithril's 5th edition proposal
Replies: 3
Views: 1018

Re: Mithril's 5th edition proposal

three weeks and no comments? its not that bad an idea is it? :?:
by mithril
May 23rd, 2012, 10:13 pm
Forum: Force Lists
Topic: Mithril's FUBAR forces
Replies: 8
Views: 3037

Re: Mithril's FUBAR forces

for the Tau, whats left (at least until the new codex comes out, if ever), is the various Kroot, and the Tau Vehicles. frankly, i've delayed doing the vehicles because i'm not sure how to adjust the points cost.. a straight multiplier like in the document attached to the OP seems like it would overc...
by mithril
May 23rd, 2012, 3:45 am
Forum: Core Rules
Topic: Mithril's 5th edition proposal
Replies: 3
Views: 1018

Mithril's 5th edition proposal

just got finished reworking some elements of my "scifi edition" to include a few ideas i've borrowed from Defiance Games's early beta test "Alien War" ruleset, and in the process i've made some other tweaks and edits. the two things i've adopted are the "elements" metho...
by mithril
May 23rd, 2012, 3:21 am
Forum: Force Lists
Topic: Mithril's FUBAR forces
Replies: 8
Views: 3037

Re: Mithril's FUBAR forces

Tau XV-88 Broadside Aupport Battlesuit The standard heavy support unit for Tau infantry formations, the XV-88 broadside packs immense firepower into a small frame. based on the XV-8 battlesuit chassis, the Broadside sacrifices the jetpack and energy shield systems of a standard battlesuit to carry h...
by mithril
April 27th, 2012, 6:29 am
Forum: Force Lists
Topic: Mithril's FUBAR forces
Replies: 8
Views: 3037

Re: Mithril's FUBAR forces

i apologise for the lack of new material.. i have been working on this, but with Finals week coming up soon, i've not had much time to turn notes into finished works. plans for the next batch of units include: XV-88 Broadside Heavy Weapons Battlesuit Gun Drone (squadron) Kroot Carnivore Kroot Hound ...
by mithril
April 18th, 2012, 7:00 pm
Forum: Force Lists
Topic: Mithril's FUBAR forces
Replies: 8
Views: 3037

Re: Mithril's FUBAR forces

when i was looking through the yahoo group's files i found a few other people who had done similar for Terminator and Starship troopers, so i figured I'd do it for my stuff. having small (3"x4") cards you can print out at multiple to a page and can easily have on hand for reference seemed ...
by mithril
April 15th, 2012, 4:05 am
Forum: Force Lists
Topic: Mithril's FUBAR forces
Replies: 8
Views: 3037

Mithril's FUBAR forces

Since i've decided to switch over to FUBAR from 40K, at least for games i run, I've been working on translating the figures i have into Fubar stats. at the moment i've got a fairly large Tau empires force, a large Warhammer fantasy Lizardman army, a small Human mechanized Infantry force (made using ...
by mithril
April 15th, 2012, 1:15 am
Forum: Core Rules
Topic: Two-page FUBAR - a call to arms!
Replies: 71
Views: 17398

Re: Two-page FUBAR - a call to arms!

spelling fixed. if you see any other ones, PM me..
by mithril
April 14th, 2012, 7:07 am
Forum: Core Rules
Topic: Two-page FUBAR - a call to arms!
Replies: 71
Views: 17398

Re: Two-page FUBAR - a call to arms!

if so my spellchecker didn't catch it. then again, i'm using a freebie version of OpenOffice, which has the oddest quirks at times..
by mithril
April 14th, 2012, 1:11 am
Forum: Core Rules
Topic: Two-page FUBAR - a call to arms!
Replies: 71
Views: 17398

Re: Two-page FUBAR - a call to arms!

Just one suggestion - distances for 6mm - use cm, means no mental arithmatic - I can teach it, but not do it. Admitidly I'd prefer the base lines to be 15mm and 6mm. :D Good stuff. IanS i'd thought about adding a note on 10mm scale (if your like me and have lots of mechwarrior clix figures to use),...
by mithril
April 11th, 2012, 10:00 pm
Forum: Core Rules
Topic: Two-page FUBAR - a call to arms!
Replies: 71
Views: 17398

Re: Two-page FUBAR - a call to arms!

gah, uploaded the wrong file earlier.. correct one below
by mithril
April 9th, 2012, 10:30 pm
Forum: Core Rules
Topic: Two-page FUBAR - a call to arms!
Replies: 71
Views: 17398

Re: Two-page FUBAR - a call to arms!

thanks, i hadn't thought of that.
i've tweaked the melee weapons part, and a few minor editing corrections, and reuploaded it in my earlier post.
by mithril
April 9th, 2012, 6:59 pm
Forum: Core Rules
Topic: Two-page FUBAR - a call to arms!
Replies: 71
Views: 17398

Re: Two-page FUBAR - a call to arms!

IMO, +0 would be using your gun as a club, using your fists, and so on. adding a spike or blade or sharp-bit to that makes it easier to hurt someone. i suspect the original author felt similarly, given how he worded those rules.
by mithril
April 9th, 2012, 6:28 pm
Forum: Core Rules
Topic: Two-page FUBAR - a call to arms!
Replies: 71
Views: 17398

Re: Two-page FUBAR - a call to arms!

i just cut and pasted from the document posted below.. that sepcific entry wasn't something i edited. (i did add "monomolecular edge" to the +2 listing though) IMO, a bayonet would get the +1.. thats a good point, and i'll add "bayonet" to that listing.. what i did was cut and pa...
by mithril
April 9th, 2012, 3:39 pm
Forum: Core Rules
Topic: Two-page FUBAR - a call to arms!
Replies: 71
Views: 17398

Re: Two-page FUBAR - a call to arms!

here's my attempt at a 2 page ruleset.. basically it's the 4th edition single page ruleset with material from the scifi expansions. formating wise i had to drop the "every sentence is a seperate line" bit to make it all fit right, and it wound up with 9pt type and 8pt type charts. but the ...
by mithril
January 28th, 2012, 11:00 pm
Forum: AARs & Battle Reports
Topic: Terrain development thread -- here for lack of a better spot
Replies: 8
Views: 2397

Re: Terrain development thread -- here for lack of a better

In the UK we have the Pound Shop where everything in it is £1 or less. They often have small clear or coloured storage boxes for sale. You've really set me thinking now... storage boxes that double up as buildings - woot! here in america we have dollar stores, similar concept. unfortunately the &q...
by mithril
January 27th, 2012, 10:55 pm
Forum: AARs & Battle Reports
Topic: Terrain development thread -- here for lack of a better spot
Replies: 8
Views: 2397

Terrain development thread -- here for lack of a better spot

i've been seriously considering building a 4ft x 4ft urban battlefeild board for use with FUBAR, 40K, or whatever 25mm to 28mm scale game i end up playing frequently in the coming year. i was planning something along the lines of a colony world, with simple but futuristic looking buildings. with som...
by mithril
January 18th, 2012, 6:17 am
Forum: Core Rules
Topic: Helicopters in FUBAR
Replies: 5
Views: 1876

Re: Helicopters in FUBAR

By the way, have you seen the official FUBAR sci-fi add-on? I have attached it below. Always a 3+ save. OK. Captain Falkenhuack is pleased with that! i would say always a 3+ when in flight. if it lands (to drop off troops, for example), it should revert to whatever save it would have normally. prob...

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