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by cptkremmen
August 22nd, 2012, 10:34 pm
Forum: Ultra FUBAR
Topic: Some queries regarding current and proposed rules
Replies: 2
Views: 1043

Re: Some queries regarding current and proposed rules

Quick update for Craig, i played two games tonight that went ok. We tried both the new activation rules and the reactive fire rule. Bear in mind that we are newbs at these rules. We like there to be action, and prefer rules that encourage close assaults. As such we did not feel that the reactive fir...
by cptkremmen
August 22nd, 2012, 9:54 am
Forum: Ultra FUBAR
Topic: Some queries regarding current and proposed rules
Replies: 2
Views: 1043

Some queries regarding current and proposed rules

Ok I have to be honest and say that my reason for asking is to play our first fubar game this evening with the current rules. I thoughti might as well put the question in the ultra fubar section as it would perhaps inspire some conversations. Background - I am assuming that if you have a tank it is ...
by cptkremmen
August 20th, 2012, 1:05 pm
Forum: Ultra FUBAR
Topic: Activation
Replies: 52
Views: 12295

Re: Activation

Well it was just one of those spur of the moment ideas you get. I expect when more experienced players think about it they will see a problem with it.

Sorry I confused you. I have reread my message and can't think of a simpler way to word it.

Andy
by cptkremmen
August 20th, 2012, 10:47 am
Forum: Ultra FUBAR
Topic: Activation
Replies: 52
Views: 12295

Re: Activation

I just had an idea on activation. Not saying it is a great idea but it is simple. You roll for initiative as now. If you succeed then have your turn as now and then roll for next unit. i.e. exactly as now. If you FAIL, then you STILL get to carry out your action, BUT after you have finished the init...
by cptkremmen
August 19th, 2012, 10:35 pm
Forum: Ultra FUBAR
Topic: Project Introduction
Replies: 19
Views: 4479

Re: Project Introduction

Is there actually a list anywhere of what the proposed changes are?
by cptkremmen
August 19th, 2012, 10:30 pm
Forum: Ultra FUBAR
Topic: Activation
Replies: 52
Views: 12295

Re: Activation

Ideas sound interesting so far. I like the idea of 2 activations if pass and one if fail. I tried playing blitzkrieg commander a few times and gave up because i hated the constant situation where a bad activation roll left me unable to do anything at all. In the end this is agame and should be fun. ...
by cptkremmen
August 19th, 2012, 10:22 pm
Forum: Ultra FUBAR
Topic: Project Introduction
Replies: 19
Views: 4479

Re: Project Introduction

I'd be very interested in joining in the project.
by cptkremmen
January 23rd, 2012, 1:06 am
Forum: Core Rules
Topic: FUBAR HMG question
Replies: 7
Views: 1942

Re: FUBAR HMG question

Great model, my eye sight can't handle 6mm figures!
by cptkremmen
January 21st, 2012, 12:36 am
Forum: Core Rules
Topic: FUBAR HMG question
Replies: 7
Views: 1942

Re: FUBAR HMG question

Ah yes that makes sense :)

I also am using it for Sci Fi
by cptkremmen
January 20th, 2012, 7:50 pm
Forum: Core Rules
Topic: FUBAR HMG question
Replies: 7
Views: 1942

Re: FUBAR HMG question

Thanks Craig,

Shame about real life getting in the way of gaming :)

Andy
by cptkremmen
January 20th, 2012, 10:36 am
Forum: Core Rules
Topic: FUBAR HMG question
Replies: 7
Views: 1942

Re: FUBAR HMG question

Chaps, I have not had any replies so I am assuming that a tripod mounted HMG with 2 crew gets a total of 4FP. I am also assuming that although modelled with 2 crew, if one is killed it will continue to fire with 4FP. I may house rule it to up it to 5FP with the full 2 crew or something like that, bu...
by cptkremmen
January 17th, 2012, 8:52 pm
Forum: Core Rules
Topic: FUBAR HMG question
Replies: 7
Views: 1942

FUBAR HMG question

Hi guys, Bit confused about HMG's An LMG needs one man to operate it, reaches out to 32" has 3FP and can move and fire An HMG needs TWO men to operate it, reaches out to the same range, can not move and fire and only has 1 extra FP at 4. This does not appear to stack up?? Am I misunderstanding ...

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