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by Froggy the Great
July 28th, 2014, 3:40 pm
Forum: The Bunker
Topic: The Traveller Returns...
Replies: 2
Views: 821

Re: The Traveller Returns...

The only thing holding me back from a wholehearted endorsement of moving to LAF is the lack of a group file repository.
by Froggy the Great
July 9th, 2014, 3:26 pm
Forum: Member's Sites
Topic: UPDATE-2164 A.D.- a blog focused on gaming with FUBAR
Replies: 3
Views: 1108

Re: UPDATE-2164 A.D.- a blog focused on gaming with FUBAR

Cool. What version of FUBAR are you using for this?
by Froggy the Great
July 9th, 2014, 2:55 pm
Forum: Ultra FUBAR
Topic: Anyone still actively working on ULTRA-FUBAR?
Replies: 1
Views: 956

Re: Anyone still actively working on ULTRA-FUBAR?

I am not so much working on ULTRA-FUBAR as I am refining the VSF and Fantasy versions. I believe I've incorporated a lot of the latest concepts into them, but they remain a hybrid.

It all depends on what I'm playing at the moment - currently I'm working on a raygun skirmish ruleset.
by Froggy the Great
June 23rd, 2014, 2:07 pm
Forum: Ultra FUBAR
Topic: Is FUBAR 4.0's activation system actually broken?
Replies: 1
Views: 554

Re: Is FUBAR 4.0's activation system actually broken?

I've found tht green troops with a good leader will activate much more often.
by Froggy the Great
October 11th, 2013, 1:22 pm
Forum: Victorian Science Fiction FUBAR
Topic: VSF Steam Cycles
Replies: 4
Views: 1168

Re: VSF Steam Cycles

Offhand... Veteran quality, cavalry speeds, treat them as cavalry instead of infantry except where it would be amusing to watch a breakdown or explosion. Explosive charge: One use only, front only, range=close assualt. 6FP, and any 1s rolled are rerolled against the motorcycle instead (backblast). T...
by Froggy the Great
October 8th, 2013, 6:17 pm
Forum: Core Rules
Topic: FUBAR: Myth & Legends Fantasy Adventure Game
Replies: 4
Views: 1310

Re: FUBAR: Myth & Legends Fantasy Adventure Game

That's cool. My ancients/fantasy set is predominantly with formed units.
by Froggy the Great
October 8th, 2013, 1:47 pm
Forum: Core Rules
Topic: FUBAR: Myth & Legends Fantasy Adventure Game
Replies: 4
Views: 1310

Re: FUBAR: Myth & Legends Fantasy Adventure Game

Very interesting - I like the Myth Dice mechanic.
You fight with minis predominantly in open order rather than formed units?
by Froggy the Great
October 8th, 2013, 1:44 pm
Forum: Victorian Science Fiction FUBAR
Topic: VSF Steam Cycles
Replies: 4
Views: 1168

Re: VSF Steam Cycles

Very nice! What are their stats?
by Froggy the Great
October 7th, 2013, 3:44 pm
Forum: 15mm Fubar
Topic: 15mm FUBAR Ancient Battles
Replies: 3
Views: 1071

Re: 15mm FUBAR Ancient Battles

I've been using Dark Fantasy FUBAR for ancients battles - I humbly offer it for your plundering.
by Froggy the Great
September 27th, 2013, 9:14 pm
Forum: Dark Fantasy FUBAR
Topic: Froggy's Dark Fantasy FUBAR armies
Replies: 4
Views: 1408

Re: Froggy's Dark Fantasy FUBAR armies

And here's an army of mummies. They're based for Hail Caesar, but it's just a matter of using a different movement tray for FUBAR.
Image
by Froggy the Great
August 30th, 2013, 3:05 am
Forum: Dark Fantasy FUBAR
Topic: Froggy's Dark Fantasy FUBAR armies
Replies: 4
Views: 1408

Re: Froggy's Dark Fantasy FUBAR armies

The cavalry are finished, painted to tabletop standard and an awful photograph posted. http://fc03.deviantart.net/fs70/f/2013/241/0/d/amazon_cavalry_by_spielorjh-d6k98xt.jpg And the rest of the army needed some standardbearers. http://fc06.deviantart.net/fs70/f/2013/241/1/9/amazon_standardbearers_by...
by Froggy the Great
August 19th, 2013, 4:34 pm
Forum: Dark Fantasy FUBAR
Topic: Froggy's Dark Fantasy FUBAR armies
Replies: 4
Views: 1408

Re: Froggy's Dark Fantasy FUBAR armies

My Amazons (Wargames Factory) needed cavalry. I picked up a 4th box of Amazons and some WGF horses and went to it. I ended up cutting and pasting, using the mounted hips from a Reaper knight for the hip bend and chainmail skirt. http://www.reapermini.com/~froggy/Images/WIP/WIP-AmazonCavalry01.jpg He...
by Froggy the Great
August 9th, 2013, 3:44 am
Forum: Dark Fantasy FUBAR
Topic: Dark Fantasy FUBAR
Replies: 7
Views: 3576

Re: Dark Fantasy FUBAR

August 8 - added activation clarifications based on playtest results, minor changes to the rosters.
by Froggy the Great
August 6th, 2013, 9:07 pm
Forum: Dark Fantasy FUBAR
Topic: Dark Fantasy FUBAR
Replies: 7
Views: 3576

Re: Dark Fantasy FUBAR

August 6, 2013 - Huge update to the way activation works. It's now a bare 4+ roll, and the unit's activation and other circumstances are a modification to the roll. It works out that units activate just a hair more easily. Please tell me what you think of this! I've consolidated all files for the &q...
by Froggy the Great
August 2nd, 2013, 3:17 pm
Forum: Dark Fantasy FUBAR
Topic: Dark Fantasy FUBAR battle report: Amazons versus Romans
Replies: 0
Views: 659

Dark Fantasy FUBAR battle report: Amazons versus Romans

Rules used were Dark Fantasy FUBAR. Rules and rosters may be found here: http://www.forgeofwar.uk.com/forum/viewtopic.php?f=33&t=331 http://www.reapermini.com/~froggy/Images/GamePics/DFF_2013-08-01/DFF_2013-08-01_01.JPG http://www.reapermini.com/~froggy/Images/GamePics/DFF_2013-08-01/DFF_2013-08...
by Froggy the Great
August 2nd, 2013, 3:12 pm
Forum: Dark Fantasy FUBAR
Topic: Dark Fantasy FUBAR
Replies: 7
Views: 3576

Re: Dark Fantasy FUBAR

Small updates to the rules, clarifying that morale is checked after activation, and what happens to you when you're attacked in the rear. Also added rosters for my Amazon and Roman armies, following a game where it was demonstrated they were pretty solid. The Snakeman roster is attached even though ...
by Froggy the Great
August 1st, 2013, 1:40 am
Forum: Dark Fantasy FUBAR
Topic: Froggy's Dark Fantasy FUBAR armies
Replies: 4
Views: 1408

Froggy's Dark Fantasy FUBAR armies

This thread will hold pictures of the armies I'm painting up for Dark Fantasy FUBAR. Battle reports and stats coming when I have them. Reaper, Wargames Factory, and Warlord Games parts. Here's my Snakeman army, speedpainted with minwax and drybrushing (Reaper Miniatures): Command: http://fc06.devian...
by Froggy the Great
July 18th, 2013, 6:55 pm
Forum: Dark Fantasy FUBAR
Topic: Dark Fantasy FUBAR
Replies: 7
Views: 3576

Re: Dark Fantasy FUBAR

July 18th update (file dated July 16) --Clarified a lot of the formation, characters, and charges questions from playtest. --Added points costs to all stat options. --The points formula had to go in order to keep it under 2pg, but the included point costs should ameliorate that ommission. Needed - -...
by Froggy the Great
June 25th, 2013, 4:02 pm
Forum: Dark Fantasy FUBAR
Topic: Dark Fantasy FUBAR
Replies: 7
Views: 3576

Re: Dark Fantasy FUBAR

New in the June 25 draft:
--Clarifications and rejiggers
--Added Shield Wall
--Fixed a bunch of typos.
--Also fixed the list of available actions to include actual combat.
by Froggy the Great
June 25th, 2013, 3:17 pm
Forum: 15mm Fubar
Topic: GZG UNSC Light platoon finished
Replies: 2
Views: 790

Re: GZG UNSC Light platoon finished

Very nifty! How many units is that?
by Froggy the Great
June 8th, 2013, 2:29 am
Forum: Dark Fantasy FUBAR
Topic: Dark Fantasy FUBAR
Replies: 7
Views: 3576

Dark Fantasy FUBAR

Hey guys, I mixed and merged my VSF FUBAR with FUBAR Medieval and came up with a Dark Fantasy FUBAR, suitable for the clash of mighty armies in Elric or R. E. Howard. Please respond back with criticism, feedback, more spells, more skills, and more monsters.  No accolade is too small, no criticism wi...
by Froggy the Great
April 18th, 2013, 1:24 pm
Forum: Core Rules
Topic: FUBAR Rules Support
Replies: 2
Views: 855

Re: FUBAR Rules Support

If I understand your question correctly, each team can attempt to activate only once per turn. So: Turn begins: Brit A activates Brit B activates Brit C activates No brits left, so Sov A activates Sov B fails activation - initiative passes to Brits. Brits have nothing left to activate, initiative pa...
by Froggy the Great
April 4th, 2013, 6:39 pm
Forum: AARs & Battle Reports
Topic: AAR commentary
Replies: 7
Views: 1245

Re: AAR commentary

Could you clarify what you mean by command roles?
by Froggy the Great
March 31st, 2013, 7:47 pm
Forum: AARs & Battle Reports
Topic: Battle Report: iDaleks vs. Tobor at the Hyperspace Research
Replies: 2
Views: 785

Re: Battle Report: iDaleks vs. Tobor at the Hyperspace Rese

The Tobor were made by reposing Reaper Miniatures's "Heroic Sculpting Armatures" and grafting on various bits for heads, weapons, etc.

Painting was black ink over bare metal and then burnishing with steel wool.
by Froggy the Great
March 14th, 2013, 1:17 pm
Forum: Victorian Science Fiction FUBAR
Topic: Dinosaurs?
Replies: 3
Views: 892

Re: Dinosaurs?

I'd probably end up making a custom damage table for the larger dinosaurs, and some sort of automated behavior matrix. Little guys like velociraptors I'd probably just treat as infantry.
by Froggy the Great
March 5th, 2013, 1:40 pm
Forum: Victorian Science Fiction FUBAR
Topic: Restarting my 1/72 VSF Collection
Replies: 2
Views: 798

Re: Restarting my 1/72 VSF Collection

Very nice! Please tell us how you made the walker.
by Froggy the Great
March 3rd, 2013, 3:42 am
Forum: AARs & Battle Reports
Topic: Battle Report: iDaleks vs. Tobor at the Hyperspace Research
Replies: 2
Views: 785

Battle Report: iDaleks vs. Tobor at the Hyperspace Research

I finally got to field 2/3 of my iDaleks and 3/4 of my Tobor today. Rules used were FUBAR, with rosters created in 5 minutes before the game. It was basically an excuse for me and my opponent to scream "EXTERMINATE!" at each other. http://www.reapermini.com/~froggy/Images/GamePics/ToborDal...
by Froggy the Great
February 22nd, 2013, 2:14 pm
Forum: Victorian Science Fiction FUBAR
Topic: FUBAR Victorian Science Fiction
Replies: 23
Views: 9934

Re: FUBAR Victorian Science Fiction

Cavalry moves twice as fast as infantry.
A lot of the special tweaks, such as that, are on the skill list in the main rules or stuck onto the appropriate statblock in the rosters.
by Froggy the Great
February 15th, 2013, 2:24 pm
Forum: Victorian Science Fiction FUBAR
Topic: FUBAR Victorian Science Fiction
Replies: 23
Views: 9934

Re: FUBAR Victorian Science Fiction

Lanse, can you post a link to the current VSF rules as a word document instead of a PDF? I would like to make some minor changes for my particular campaign, and I really don't want to have to reformat the entire bloody thing after copying it from the PDF. I am lazy that way. ;) VictorianSciFi-FUBAR...
by Froggy the Great
January 8th, 2013, 8:13 pm
Forum: Victorian Science Fiction FUBAR
Topic: FUBAR Victorian Science Fiction
Replies: 23
Views: 9934

Re: FUBAR Victorian Science Fiction

I've updated the rules very slightly - Tweaked Activation with some of the ideas from the Ultra FUBAR discussions. You now make a second Activation roll upon failure, which determines whether you can go on guard/assault, whatever. - Corrected a minor mistake in the points formula - the rulesheet was...
by Froggy the Great
January 8th, 2013, 6:39 pm
Forum: Ultra FUBAR
Topic: Activation
Replies: 52
Views: 10558

Re: Activation

Has there been any consensus on this yet? For VSF, I'm leaning towards either: 1. Unit that fails activation may charge an enemy within range or go on Reactive Fire (On Guard but at half-range) or 2. Unit that fails activation makes a second activation roll - a pass means they can go on guard, dig i...
by Froggy the Great
December 30th, 2012, 4:30 am
Forum: Core Rules
Topic: New Wargamer
Replies: 6
Views: 1119

Re: New Wargamer

The game went well, but we had a few questions. If one guy is in melee combat against many, say 3 v 1, does the one guy need to make 3 armor saves against the 3 if they make three hits? If your infantry are in melee combat, could 3 men adjacent to 1 guy, say a captain, make there 3 attack roles aga...
by Froggy the Great
December 21st, 2012, 11:38 pm
Forum: 15mm Fubar
Topic: Bush War FUBAR V2.5 for 6 and 15mm
Replies: 2
Views: 1179

Re: Bush War FUBAR V2.5 for 6 and 15mm

I offer the guts of the VSF FUBAR version for your steampunk cannibalism.
by Froggy the Great
December 21st, 2012, 11:20 pm
Forum: 15mm Fubar
Topic: FUBAR Force Projection (What forces are you working on?)
Replies: 4
Views: 1063

Re: FUBAR Force Projection (What forces are you working on?)

I've got a large force of VSF British to paint up, and I've got a box of spectral Romans to paint at some point.
by Froggy the Great
December 21st, 2012, 8:56 pm
Forum: Victorian Science Fiction FUBAR
Topic: Tea Time in China: Republic of Texas Strikes Back!
Replies: 3
Views: 1092

Re: Tea Time in China: Republic of Texas Strikes Back!

Aw. Oh well.

Still, you fielded a grand 'nef of the fleet, so it's gotta be cool.
by Froggy the Great
December 21st, 2012, 7:28 pm
Forum: Victorian Science Fiction FUBAR
Topic: Tea Time in China: Republic of Texas Strikes Back!
Replies: 3
Views: 1092

Re: Tea Time in China: Republic of Texas Strikes Back!

I approve! Good to see my little variant getting some play!
How'd it work for you? What weak points were there?

What scale were you playing?
by Froggy the Great
November 23rd, 2012, 6:06 pm
Forum: Ultra FUBAR
Topic: Activation
Replies: 52
Views: 10558

Re: Activation

For less futuristic/modern genres, I'd say if a unit fails activation, give it another activation roll which can be used to go on guard - it missed its orders, but is it disordered or cautious?
by Froggy the Great
November 21st, 2012, 11:46 pm
Forum: Ultra FUBAR
Topic: Alternate Armor Save chart
Replies: 4
Views: 1107

Re: Alternate Armor Save chart

Could you further explain the auto-casualty results? Removing suppression doesn't sit well with me.

I really like the rest of this though.
by Froggy the Great
October 16th, 2012, 1:38 am
Forum: Ultra FUBAR
Topic: Activation
Replies: 52
Views: 10558

Re: Activation

Also agreed - hopefully this will cut down on the tendancy for the "trench warfare" midgame.
by Froggy the Great
October 16th, 2012, 1:37 am
Forum: The Bunker
Topic: Forum Move
Replies: 8
Views: 2098

Re: Forum Move

I still see debug messages and it looks like the CSS is not completely applied on the View New Posts screen.
by Froggy the Great
October 14th, 2012, 2:52 pm
Forum: Ultra FUBAR
Topic: Point-Buy System
Replies: 4
Views: 1171

Re: Point-Buy System

The one I use in the VSF version seems to work, though it could use some refinement for vehicles.
by Froggy the Great
September 19th, 2012, 6:26 pm
Forum: Force Lists
Topic: Froggy's Tobor
Replies: 0
Views: 593

Froggy's Tobor

I haven't made up a list yet, but let this be the notice that I intend to. http://fc04.deviantart.net/fs71/f/2012/263/2/7/tobor_assault_platoon_by_spielorjh-d5fc7jh.jpg With apologies for the quality of the camera... I've posted all these before, but I wanted a group shot so I can remember how they'...
by Froggy the Great
September 3rd, 2012, 8:59 pm
Forum: AARs & Battle Reports
Topic: Battle Report: Venus 01 September 188--
Replies: 0
Views: 530

Battle Report: Venus 01 September 188--

http://www.reapermini.com/~froggy/Images/GamePics/VSF_2012-09-01/VSF_09-01-2012_01.jpg http://www.reapermini.com/~froggy/Images/GamePics/VSF_2012-09-01/VSF_09-01-2012_02.jpg http://www.reapermini.com/~froggy/Images/GamePics/VSF_2012-09-01/VSF_09-01-2012_03.jpg http://www.reapermini.com/~froggy/Imag...
by Froggy the Great
August 26th, 2012, 2:38 pm
Forum: AARs & Battle Reports
Topic: Battle Report: Venus 18 September, 188--
Replies: 2
Views: 715

Re: Battle Report: Venus 18 September, 188--

Crassus's lagoon was sold into slavery after its defeat at Carrhae...to aliens.
by Froggy the Great
August 25th, 2012, 8:58 pm
Forum: AARs & Battle Reports
Topic: Battle Report: Venus 18 September, 188--
Replies: 2
Views: 715

Battle Report: Venus 18 September, 188--

Romans by Warlord Games. Confederates by Perry, Reaper, and Jeff Valent Rules used were VSF FUBAR This was easily the closest game I have ever played, and a good time was had by all. http://www.reapermini.com/~froggy/Images/GamePics/VSF_2012-08-18/VSF_2012-08-18_01.jpg http://www.reapermini.com/~fro...
by Froggy the Great
August 21st, 2012, 1:37 pm
Forum: Ultra FUBAR
Topic: Project Introduction
Replies: 19
Views: 3656

Re: Project Introduction

The way that disengage is worded, it doesn't seem to fit, since units involved on close assault automatically activate at the start of the turn - no roll is needed, so how do we know how many actions they get?
by Froggy the Great
August 5th, 2012, 2:42 pm
Forum: Ultra FUBAR
Topic: Project Introduction
Replies: 19
Views: 3656

Re: Project Introduction

Yeah, I'll see how I can help.
by Froggy the Great
August 1st, 2012, 7:29 pm
Forum: Core Rules
Topic: Supression, Capture and 'characters'
Replies: 7
Views: 1632

Re: Supression, Capture and 'characters'

Give the characters a bunch of rerolls or whatnot, load them up on special skills, etc.

I find that single characters tend to die really quickly if they're caught out in the open, and have to be really careful even when in cover. They move around best while in or behind friendly units.
by Froggy the Great
July 31st, 2012, 9:09 pm
Forum: Victorian Science Fiction FUBAR
Topic: Froggy's VSF Romans
Replies: 0
Views: 634

Froggy's VSF Romans

David Drake wrote a book about the Roman legion defeated at Carrhae, postulating that it was sold into slavery to aliens. This roster postulates that they got free and found their way home, just in time to contest the 1879 Martian Punitive Expedition. The legionaries, with their commanders and clock...
by Froggy the Great
July 31st, 2012, 9:01 pm
Forum: Victorian Science Fiction FUBAR
Topic: FUBAR Victorian Science Fiction
Replies: 23
Views: 9934

Re: FUBAR Victorian Science Fiction

I have added a preliminary roster for some converted Romans by Warlord Games. David Drake wrote a book about the Roman legion defeated at Carrhae, postulating that it was sold into slavery to aliens. This roster postulates that they got free and found their way home, just in time to contest the 1879...

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