Jodrell's ItEN 3 Blog

Discussion about the core rules - questions, clarifications and updates.
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Jodrell
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Jodrell's ItEN 3 Blog

Postby Jodrell » October 16th, 2012, 10:15 pm

I thought I'd maintain a "blog" of sorts to record the ongoing development of ItEN 3. I'll try to post periodic updates here with links to the current draft so people can see what I've been doing, and give early feedback.

My current plan is for there to be two versions of ItEN 3: the first will be a stripped down, minimalist publication that follows on from previous versions. You will be able to run it off the office/school printer and not feel guilty about using lots of paper and toner!

The other edition will be a "gold" edition (inspired by NetEpic Gold) which will be exactly the same text, but it'll feature a more lavish graphic design, with illustrations and short fiction inserts.

In order to make production of both versions as simple as possible, I've taken the original version 2.0 core rules document and stripped it down to the basics, removing all formatting and layout. I'll then be able to produce "redline" documents that show exactly what's changed in each revision.

Once the text has been finalised, I'll then take this source and compile the two final versions.

You can view and download the baseline version of the rules here.

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Jodrell
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Re: Jodrell's ItEN 3 Blog

Postby Jodrell » December 6th, 2012, 11:26 pm

Just a quick note to say that I am still actively working on ItEN 3. The pace has slowed a bit due to having a bit less free time than I used to have (thanks to the demands of work and family) but I plan to get a load of work done between Christmas and New Year when I will be bunking offworking from home.

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Jodrell
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Re: Jodrell's ItEN 3 Blog

Postby Jodrell » January 14th, 2013, 9:13 pm

New Year update - work is still progressing. I am about 3/4 of the way through the "poll" edits, and have also revised quite a bit of the text.

I have split out the scenarios section into an appendix to make the core rules more concise. This will still form part of the core rules, but will be at the back rather than intermingled with the rules themselves.

There is a great deal of work to be done in recalculating the points values of most of the retinue lists, now that we've rebased the armour cost system. To assist this I am going to write a web-based retinue builder that will perform the calculations. This should help to avoid any arithmetical errors creeping into the final release.

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Jodrell
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Re: Jodrell's ItEN 3 Blog

Postby Jodrell » January 19th, 2013, 10:53 am

Here's a screenshot of the Retinue Builder. It's come along quite quickly! When it's more or less finished I will release the source code so that anyone who wants to can run their own.

Screen Shot 2013-01-18 at 20.57.02.png

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Jodrell
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Re: Jodrell's ItEN 3 Blog

Postby Jodrell » March 26th, 2013, 10:12 pm

It's been entirely too long since I last updated this topic. Unfortunately I am currently trying to move house, and it has been a long, drawn out and unpleasant experience which has sapped my free time, energy and ability to concentrate.

However I am pleased to say that (to the best of my knowledge) the first draft of the Core Rules of ItEN 3.0 is finished! I am now asking for people to take a look and provide feedback and comments.

The following link will take you to the "clean" draft:


This link will show you a "redline" version which highlights the changes to the text:


So things don't drag on, I will accept suggestions on changes from 14 days from now, that is, until 23:59:59 BST ON TUESDAY, APRIL 9. Any bugs reported after then will have to wait until version 4!

Once the Core Rules are finalised, I'll proceed to the Retinues Book (once I've updated the Retinue Builder to comply with the new rules) and the Campaigns Book.

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Craig
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Re: Jodrell's ItEN 3 Blog

Postby Craig » March 27th, 2013, 7:58 pm

The first read through looks good, but I am pretty tired at the moment.

I'll give it another read at the weekend when I can kick back a bit.
Cheers,
Craig.
"Youth and Talent are no match for Age and Treachery".

Pascal Tognon
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Re: Jodrell's ItEN 3 Blog

Postby Pascal Tognon » April 1st, 2013, 3:21 pm

Hello Jodrell,
yeah, I know all about moving house, can be a real pain :mrgreen:

The rules look good, and here is some input, should you choose to use it.
It is not meant to criticise, only to give another insight.

4.1.3.1.: Running.
A figure may only run if it has nobody in LOS. With this rule gameplay is slowed considerably: It would be nice if a figure could choose to sacrifice its shooting phase and instead of shooting at an enemy use the run move to get into close combat. He also sacrifices his right to shoot its pistol that way, but if he runs into Close Combat after the charged figure had its shooting phase... Well, that would be very nice if the charging figure is a Close Combat specialist of some sorts.

4.1.3.2.: Shooting.
Figures do not block line of sight. But if they did, then you could play missions where one party has to escort some dignitary of the table edge or to a waiting dropship. Figures could aslo be used to shield a mechanic who is trying to dismantle a bomb or other device.

The Player must declare all his Retinue's targets before checking that they are in range.
Why not working from figure to figure? If you want to nail a very armour heavy figure you have to choose to let the entire party shoot at him. Would be a pity if it turns out that target figure was nailed by the first shot.

The section with figures standing in hard or soft cover and them being unable to shoot or be shot at gave us many a headache. The 40K/Necromunda rules for cover are perhaps better suited?

4.1.6.: Knock Down.
The use of the modifier to Armour types was and is a nice touch, but it will make it easier for a scantily clad lady to recover from a knock down than a Power Armour wearing Captain of the Space Marines. This one is a bit difficult to solve however...

4.1.7: Morale:
EXCELLENT IDEA!

4.2: Psyker Powers.
Only allowing the Powers to be used before or after movement limits the kind of powers that players can create. And how much do the Psyker Powers cost?

4.3.2: Bionics:
Some figures could have implants to improve their Ballistic Skill?
Maybe split bionics so the player could choose to inrease either FV, SV and/or Armour?

4.3.13: Iron Discipline:
No player is ever going to pay five points for that ability. It only downgrades the retinue. A player should earn himself five points for taking the ability.

4.3.15: Nose for trouble:
It is hard for the advisor to give advice if he is 20" away from the leader; so the leader should not be able to benefit from the roll bonus. Maybe only applicable if within a limited number of inches separate?

4.3.17: Sniper.
In short, the sniper can shoot trough walls? This rule makes it almost possible for a sniper to take down another figure each turn, without any fear for his own life: another figure cannot sneak up on him, as the sniper shoots trough walls.

4.3.19: Strange ally.
This rule is countermanded by the mention at the beginning of the rules that recruitment can be inter-retinue.

4.4.1.: Jump Pack.
The landing condition are to harsh: many terrain in 40k/Necromunda-esque terrain are ruins and rubble. It would mean that the figure wearing a jump-pack almost always has to check twice.

I've skipped the vehicles section,
as these are the same as the original rules. They do not work.
The points cost for the example vehicles is also still wrong.

BUT MOST IMPORTANT:
all mathematics examples concerning shooting and melee are still incorrect!
The rules say that you have to equal or exceed armour Value.
The maths says you have to exceed.
This was never clarified in the ITEN rules.
So, in order to hit an adversary,
does one has to "exceed" the Armour Value,
or to "equal or exceed"?

A lot of work you showed us here Jodrell.
It is greatly appreciated.
Everything for the betterment of an already GREAT game!

C ya
Pascal


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