More troops

New retinue lists and updates to/questions about existing retinues.
Posts: 10
Joined: November 14th, 2011, 1:59 pm

More troops

Postby Gabbi » November 30th, 2011, 5:54 pm

Here's my first attempt at creating a new troop type.

Ork Runtherd

4+ +2 +0 +0

Notes: max 1 per retinue. 
When a Gretchin fails a grit roll due to Terror, if it's in line of view of the Runtherd and no more than 24" away, it may reroll the grit test, this time with a +1 bonus. If it fails again the Gretchin is killed by the Runtherd and removed. 

Weapons options: slugga, electrified poleweapon (grabba-stikk, grot prod, etc. count as Shockmaul), whip (no FV or Grit modifiers, can hit up to 2" away but it's stll a close combat weapon and use FV. Cost: 1). 

I was thinking to make the special ability free (0 points) due to its drawback and the limitation of one per retinue.

As always, comments, critics and suggestions are wellcome.
my blog:
(it's in Italian, but has lots of pics! ^^)

Posts: 4
Joined: October 11th, 2012, 6:32 pm

Re: More troops

Postby dokdaka » October 15th, 2012, 7:56 am

I like it! I might suggest giving the special ability a point cost of 1 or 2 to balance it out but overall I think it works very well and is quite thematic.

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Posts: 76
Joined: September 5th, 2011, 12:34 pm
Location: Maidstone, Kent, UK

Re: More troops

Postby Jodrell » October 15th, 2012, 9:37 pm

I'll pencil this in for inclusion in ItEN 3. Has it been playtested?

I agree that the Runtherd's special ability should probably cost a couple of points.

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