FUBAR Victorian Science Fiction

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Froggy the Great
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FUBAR Victorian Science Fiction

Postby Froggy the Great » September 12th, 2011, 1:07 pm

As the maintainer of the Victorian Science Fiction rules for FUBAR, I hereby post a thread that I will keep updated with the latest version of the rules supplement, the force generator, and the force lists I currently use.

PDF:
Core rules (Now 2 pages!):
VictorianSciFi-FUBAR_2013-01-08_01.pdf
(100.42 KiB) Downloaded 492 times


League for the Advancement of Society through Technology:
VSF-FUBAR_L.A.S.T.pdf
(414.99 KiB) Downloaded 378 times

Defenders of the Martian Hinterlands:
VSF-FUBAR_Hinterlanders.pdf
(323.64 KiB) Downloaded 355 times

The High Cythereans and vassal races:
VSF-FUBAR_Cythereans.pdf
(235.95 KiB) Downloaded 309 times

Confederate States of America:
VSF-FUBAR_Confederates.pdf
(373.19 KiB) Downloaded 326 times

The British Empire:
VSF-FUBAR_British.pdf
(649.29 KiB) Downloaded 392 times

Romans, based on David Drake's book "Ranks of Bronze":
VSF-FUBAR_Romans.pdf
(133.47 KiB) Downloaded 284 times

MS Word/Excel:

FUBAR Roster Calculator.xlsx
(6.23 MiB) Downloaded 381 times


I welcome comment and input.
Last edited by Froggy the Great on January 8th, 2013, 8:10 pm, edited 10 times in total.

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Craig
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Re: FUBAR Victorian Science Fiction

Postby Craig » September 12th, 2011, 1:15 pm

Thanks for hosting these and posting the links Froggy, that is very helpful.
Cheers,
Craig.
"Youth and Talent are no match for Age and Treachery".

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Froggy the Great
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Re: Victorian Science Fiction FUBAR Introduction

Postby Froggy the Great » September 12th, 2011, 2:10 pm

Anyone is welcome, by the way, to post their own VSF armies, battle reports, rosters, etc. here. I've got a lot that I'll be posting, but this isn't my show, it's all of ours. Please join the fun!

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Slorm
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Re: FUBAR Victorian Science Fiction

Postby Slorm » September 16th, 2011, 10:27 pm

The link to the: "PDF of the current force lists I currently possess, in case anyone is interested."

Doesnt have any force list :(

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Froggy the Great
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Re: FUBAR Victorian Science Fiction

Postby Froggy the Great » September 18th, 2011, 2:20 pm

Slorm wrote:The link to the: "PDF of the current force lists I currently possess, in case anyone is interested."

Doesnt have any force list :(

This is true.

Try now, I fixed the link.

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Slorm
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Re: FUBAR Victorian Science Fiction

Postby Slorm » September 19th, 2011, 9:02 pm

OK, thanks a lot

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Froggy the Great
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Re: FUBAR Victorian Science Fiction

Postby Froggy the Great » October 6th, 2011, 2:50 pm

I've converted the links to attachments. This way I only have one place to keep updated.

Speaking of updates, I updated them - added a bit about fighting in formations, and made the cascading changes to the rosters.

October 6, 2011: Minor tweaks to the Confederates - if you're not using my figures (and if you are, I salute your stealth in doing so without my noticing) it won't affect you.

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Angel Barracks
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Re: FUBAR Victorian Science Fiction

Postby Angel Barracks » October 7th, 2011, 8:43 am

I have just read them.
I like them.

Do something awesome as mutually agreed by all Players.
is an especially good use of a HP.

:D

Almost makes me want to play VSF.
Almost....

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ianrs54
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Re: FUBAR Victorian Science Fiction

Postby ianrs54 » October 7th, 2011, 10:21 am

Angel Barracks wrote:Almost makes me want to play VSF.
Almost....


Go on - you know you really want to - use the H&R Colonials.

IanS :D :mrgreen:
IanS - author, moderator TOE group

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Froggy the Great
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Re: FUBAR Victorian Science Fiction

Postby Froggy the Great » December 23rd, 2011, 7:30 pm

I just reorganized the roster creator so that each force fits on one side of a sheet of paper. I also finally went through all the VSF units I've painted since my last update and added stats for them.

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Contraptions gone amok!

Postby Denizen Kane » December 30th, 2011, 3:27 pm

I am just getting started using the FUBAR rules but My situation makes me have to play solo :cry: I am a builder so I,ve got a bunch of models and up until now no way to play with em. So now I,ll have to figuire out a way to play solo. But I can already see how easy the rules are so any ideas would be helpful.

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Angel Barracks
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Re: Contraptions gone amok!

Postby Angel Barracks » January 2nd, 2012, 12:45 am

Denizen Kane wrote:I am just getting started using the FUBAR rules but My situation makes me have to play solo :cry: I am a builder so I,ve got a bunch of models and up until now no way to play with em. So now I,ll have to figuire out a way to play solo. But I can already see how easy the rules are so any ideas would be helpful.



Half of my games are solo games.
Giving each side an objective helps make it obvious what each side should do.
Means you don't have to out-think yourself.

Then the way the activation works it means quite often that things don't happen when you want them to.

Then when things to activate on cue you will roll ones!


Plenty to help make it work as a solo game.

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Re: FUBAR Victorian Science Fiction

Postby Denizen Kane » January 5th, 2012, 5:20 pm

Thanx for the help! Have finally had a modecum of success! You are so right about the randomness of action. I found myself put in some comical situations. Of course haveing an umpire or referee would smooth things along better. I am finally playing with my models so thats half the battle.(No pun intended!LOL)

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Angel Barracks
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Re: FUBAR Victorian Science Fiction

Postby Angel Barracks » January 5th, 2012, 9:35 pm

Denizen Kane wrote:. I am finally playing with my models so thats half the battle.(No pun intended!LOL)



Pictures in that case please!


:D

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Froggy the Great
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Re: FUBAR Victorian Science Fiction

Postby Froggy the Great » May 14th, 2012, 7:49 pm

I have updated all the attached rules and rosters. Enjoy, play, and report breakages.

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Froggy the Great
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Re: FUBAR Victorian Science Fiction

Postby Froggy the Great » July 31st, 2012, 9:01 pm

I have added a preliminary roster for some converted Romans by Warlord Games.

David Drake wrote a book about the Roman legion defeated at Carrhae, postulating that it was sold into slavery to aliens. This roster postulates that they got free and found their way home, just in time to contest the 1879 Martian Punitive Expedition.

As always I welcome suggestions and criticism.

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Froggy the Great
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Re: FUBAR Victorian Science Fiction

Postby Froggy the Great » January 8th, 2013, 8:13 pm

I've updated the rules very slightly
- Tweaked Activation with some of the ideas from the Ultra FUBAR discussions. You now make a second Activation roll upon failure, which determines whether you can go on guard/assault, whatever.
- Corrected a minor mistake in the points formula - the rulesheet was wrong, not the rosters.
- Clarified that crew-served weapons move or fire, and cannot run

Has anyone played any games with this using a high number of vehicles, or really large airships where you're managing the crew models? I'm curious how solid that part is.

Sinewgrab
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Re: FUBAR Victorian Science Fiction

Postby Sinewgrab » February 15th, 2013, 5:50 am

Lanse, can you post a link to the current VSF rules as a word document instead of a PDF? I would like to make some minor changes for my particular campaign, and I really don't want to have to reformat the entire bloody thing after copying it from the PDF. I am lazy that way.

;)

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Froggy the Great
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Re: FUBAR Victorian Science Fiction

Postby Froggy the Great » February 15th, 2013, 2:24 pm

Sinewgrab wrote:Lanse, can you post a link to the current VSF rules as a word document instead of a PDF? I would like to make some minor changes for my particular campaign, and I really don't want to have to reformat the entire bloody thing after copying it from the PDF. I am lazy that way.

;)


VictorianSciFi-FUBAR_2013-01-08_01.docx
(53.14 KiB) Downloaded 166 times


Here you go. I know there are some changes pending to the vehicle section, but I'm not sure if those will be in the rosters or the rules. I shall happily take feedback.

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Re: FUBAR Victorian Science Fiction

Postby Sinewgrab » February 16th, 2013, 5:22 am

I don't care what the rest of them say about you - I think you are an officer and a gentleman and a fine judge of a horse's arse.

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Re: FUBAR Victorian Science Fiction

Postby Sinewgrab » February 22nd, 2013, 4:59 am

How do you work your Cavalry, Froggy? Do you use the same move as Infantry, because I can't find a difference in the VSF rules?

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Froggy the Great
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Re: FUBAR Victorian Science Fiction

Postby Froggy the Great » February 22nd, 2013, 2:14 pm

Cavalry moves twice as fast as infantry.
A lot of the special tweaks, such as that, are on the skill list in the main rules or stuck onto the appropriate statblock in the rosters.

Sinewgrab
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Re: FUBAR Victorian Science Fiction

Postby Sinewgrab » February 22nd, 2013, 4:28 pm

Aha! Well, I am tweaking the rules slightly (I'll show you when I am done) to fit the group I am playing with and the campaign, and it needs to be laid out in B&W for them. They are all either Sword and Flame or Warhammer players...

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BravoSix
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Re: FUBAR Victorian Science Fiction

Postby BravoSix » March 15th, 2015, 12:08 pm

Froggy these are great! Though I don't play this period, I always thought FUBAR could stand a "Pulp" incarnation. These are a good blueprint to work from.

-Todd


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