My FUBAR Mod: 15mm Bush War FUBAR

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wargamer1972
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My FUBAR Mod: 15mm Bush War FUBAR

Postby wargamer1972 » November 26th, 2011, 10:57 pm

Here is the first set of FUBAR that I've modified for my solo campaigns. I prefer a little more abstraction in combat with less math so my mod reflects this. I listed Craig and the FOW Group as original writers with myself as the mod developer.

I took some mechanics from other games I like and merged them with the great FUBAR system. I have wrote the mod with small game tables in mind, therefore no range limits on almost all weapons. In this mod I have replaced the values of expertise with a die type, i.e. Green = d6, Seasoned = d8. Also have added an optimal range that adds another die to your attack roll. Saves can be compared to hits, to me adds a further sense of combat.

Thanks for looking.
Attachments
15mm Bush War FUBAR 2.5.pdf
FUBAR Mod
(68.39 KiB) Downloaded 319 times
Auston
"It is better to out think your enemy than to out fight him." -Sun Tzu

My 19th Century Blog: http://wargamer1972.blogspot.com/
My Sci-Fi Blog: http://comet-empire.blogspot.com/
My Modern Blog: http://6mm-prussia.blogspot.com/

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Angel Barracks
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Re: My FUBAR Mod: 15mm Bush War FUBAR

Postby Angel Barracks » November 28th, 2011, 3:42 pm

Inspired by FOF?

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wargamer1972
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Re: My FUBAR Mod: 15mm Bush War FUBAR

Postby wargamer1972 » November 28th, 2011, 8:50 pm

Ambush Alley
Auston
"It is better to out think your enemy than to out fight him." -Sun Tzu

My 19th Century Blog: http://wargamer1972.blogspot.com/
My Sci-Fi Blog: http://comet-empire.blogspot.com/
My Modern Blog: http://6mm-prussia.blogspot.com/

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wargamer1972
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Re: My FUBAR Mod: 15mm Bush War FUBAR

Postby wargamer1972 » December 7th, 2012, 6:38 pm

My son and his wife came over yesterday to visit and while here my son and I got in 5 games of Bush War FUBAR using 15mm Sci-Fi models. The first two games where teaching games. The last 3 were slugfests! The last 2 games we played a hostage rescue scenario pitting Veterans vs. Seasoned with the vets sent in to rescue a downed Seasoned pilot. First scenario game my faction shot the pilot in the back as he tried to run away, that will teach him! Second scenario dictated that the pilot was to be captured and not shot, this time he made it off the board while the vets covered his hasty retreat. Lots of fun. Currently re-writing my FUBAR mod for 6mm & 15mm.
Auston
"It is better to out think your enemy than to out fight him." -Sun Tzu

My 19th Century Blog: http://wargamer1972.blogspot.com/
My Sci-Fi Blog: http://comet-empire.blogspot.com/
My Modern Blog: http://6mm-prussia.blogspot.com/

sharkbait
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Joined: September 12th, 2011, 12:14 pm

Re: My FUBAR Mod: 15mm Bush War FUBAR

Postby sharkbait » December 8th, 2012, 2:56 am

Will you be incorporating the proposed activation rules from Ultra FUBAR in your re-write of the 6mm/15mm rules?

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wargamer1972
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Re: My FUBAR Mod: 15mm Bush War FUBAR

Postby wargamer1972 » December 8th, 2012, 3:19 am

sharkbait wrote:Will you be incorporating the proposed activation rules from Ultra FUBAR in your re-write of the 6mm/15mm rules?

Yes. :)

Now my son prefers a house rule where play does not pass on a failed activation and that's fine for games with him until he learns better. For my solo games on my campaign blogs, I will still use the failed activation gives the unit one action and then play passes.
Auston
"It is better to out think your enemy than to out fight him." -Sun Tzu

My 19th Century Blog: http://wargamer1972.blogspot.com/
My Sci-Fi Blog: http://comet-empire.blogspot.com/
My Modern Blog: http://6mm-prussia.blogspot.com/


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