Sergeant Crunch wrote:I was trying to allow for units that can move at different speeds to represent faster/slower species or vehicles. Average human should be 6". I have my Felids with a Speed of 7. I didn't include examples because I wasn't sure at the time how much space I'd have left. Average wheeled/tracked speed should be 12".
That seems reasonable. I'd still recommend finding room for example speeds for people to use as a baseline though.
Sergeant Crunch wrote:Once I figure that out I'll probably start working on a point-buy system. However, Real Life is going to start requiring a fair amount of my time in the near future.
If you are planning on a point-buy system, then you can perhaps simplify things further by removing the "power armor", "bugs/xenomorphs" and "robot/ai/drones" sections. Just move their constituent abilities into the attribute lists, and have a table of example attribute packages for things like power armor, xenomorphs, drones, etc.