Alternate Armor Save chart

The next generation of the FUBAR rules will be created here.
sharkbait
Posts: 40
Joined: September 12th, 2011, 12:14 pm

Alternate Armor Save chart

Postby sharkbait » October 20th, 2012, 1:01 am

FUBAR_wpns-v-armor.pdf
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I've created a all-in-one armor save chart which includes a range of armor values (both infantry & vehicles) and weapon power. I haven't play tested this yet, but plan to in the near future.

For some reason, I like to have a penetration/impact/power rating for weapons and not having infantry and vehicle armor saves on different charts. Weapons will still have a FP rating determining the number of shots/bursts/etc, but the chart will be used for armor saves.

Any comments would be appreciated!

Edit: uploaded a screenshot of the chart.
Image
Last edited by sharkbait on October 21st, 2012, 9:47 pm, edited 1 time in total.

sharkbait
Posts: 40
Joined: September 12th, 2011, 12:14 pm

Re: Alternate Armor Save chart

Postby sharkbait » October 20th, 2012, 2:12 am

I forgot to mention some sample weapons & armor, at least in my mind (plus some from FUBAR):

Small Arms: assault rifle, pistol, SMG, SAW, etc.
Heavy Small Arms: LMG, sniper rifle, grenades (?)
Very Light AT: HMG
Light AT: LAW, RPG, ?

Sample armor:
Light: flak vest
Medium: modern SWAT & carapace armor
Heavy: sci-fi jointed carapace
Power Armor: lower tech PA
Medium PA: ?
Heavy PA: Dreadnaught

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wargamer1972
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Location: NWA Arkansas
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Re: Alternate Armor Save chart

Postby wargamer1972 » November 21st, 2012, 9:33 pm

I like this.
Auston
"It is better to out think your enemy than to out fight him." -Sun Tzu

My 19th Century Blog: http://wargamer1972.blogspot.com/
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Froggy the Great
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Joined: September 12th, 2011, 12:26 pm
Location: Southeast USA
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Re: Alternate Armor Save chart

Postby Froggy the Great » November 21st, 2012, 11:46 pm

Could you further explain the auto-casualty results? Removing suppression doesn't sit well with me.

I really like the rest of this though.

sharkbait
Posts: 40
Joined: September 12th, 2011, 12:14 pm

Re: Alternate Armor Save chart

Postby sharkbait » November 22nd, 2012, 3:28 am

Froggy, the idea is that the more powerful weapons will pretty much kill (seriously wound) a lightly armored or unarmored figure. If an unarmored person is hit with a tank cannon, I would suspect they would be killed out right, or at least unable to fight.

I still haven't really playtested this yet. Too much work and other real life stuff has been getting in the way of fun.


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