I've only tried the action table so far with the random unit cards. I like that aspect so far. I haven't tried the rest of the rules yet but I'll get to them sooner or later.
One thing that I've done to limit my own ability to maneuver is I went on ahead and created random unit cards for MY units too. That way I don't have a choice about what units to activate. I draw a card just like the AI "player". That makes for some really odd and interesting games.
Here's how it works: make a deck for your force that's just like the AI force. When it's your turn to activate just draw a card from your deck. At that point you can try to activate that unit and then pick your actions off the table.
Maxshadow's UE and SUEs are very intriguing but I haven't really wrapped my mind around how these rules would match-up the the spotting rules I've made. But I really like the idea about moving my force onto an empty table and not really having much of an idea about what might be out there! It would really be cool to try it out against a LRL insurgent force! But I think my cavalry units and spotting rules could mess everything up.
Here is Maxshadow's game using these rules: http://maxyshadow.blogspot.com.au/2012/ ... g-day.html
Like I said, I'm still playing with them.