The next generation of the FUBAR rules will be created here.
Posts: 19
Joined: February 19th, 2013, 5:39 am


Postby hosercanadian » May 8th, 2013, 5:57 am

On my blog I posted an AAR using the changes I proposed to the Ultra FUBAR activation.

You can read it here: http://hosercanadian.wordpress.com/2013/05/07/ultra-fubar/

To summarize:

Awesome fast.

Reactive fire can and should be used in an assault.

Aim should not stack.

And how many weapons a vehicle fires is something for future discussion.

Of note, there were a couple of instances in each game where a player was presented with a choice of retreat OR firing back after failing activation. While a unit in cover obviously is safe, a unit in the open is facing a tough choice. The walker vs tank fire fight in the first game and both players hmming and hawing over the fight or flight response when they failed to activate. So a unit being suppressed may choose to flee and regroup or grit teeth and plow through.

Any suggestions or comments welcome.


Return to “Ultra FUBAR”

Created by Matti from StylesFactory.pl and Warlords of Draenor
Powered by phpBB® Forum Software © phpBB Limited