Ultra FUBAR AAR

The next generation of the FUBAR rules will be created here.
hosercanadian
Posts: 19
Joined: February 19th, 2013, 5:39 am

Ultra FUBAR AAR

Postby hosercanadian » May 8th, 2013, 5:57 am

On my blog I posted an AAR using the changes I proposed to the Ultra FUBAR activation.

You can read it here: http://hosercanadian.wordpress.com/2013/05/07/ultra-fubar/

To summarize:

Awesome fast.

Reactive fire can and should be used in an assault.

Aim should not stack.

And how many weapons a vehicle fires is something for future discussion.

Of note, there were a couple of instances in each game where a player was presented with a choice of retreat OR firing back after failing activation. While a unit in cover obviously is safe, a unit in the open is facing a tough choice. The walker vs tank fire fight in the first game and both players hmming and hawing over the fight or flight response when they failed to activate. So a unit being suppressed may choose to flee and regroup or grit teeth and plow through.

Any suggestions or comments welcome.

-Stu

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