Dark Fantasy FUBAR

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Froggy the Great
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Dark Fantasy FUBAR

Postby Froggy the Great » June 8th, 2013, 2:29 am

Hey guys,

I mixed and merged my VSF FUBAR with FUBAR Medieval and came up with a Dark Fantasy FUBAR, suitable for the clash of mighty armies in Elric or R. E. Howard.

Please respond back with criticism, feedback, more spells, more skills, and more monsters.  No accolade is too small, no criticism will be dismissed.

I know a bunch of you are disaffected D&D and WHFB players, this has got to be good....

Thanks much!

DarkFantasyFUBAR_2013-08-08_01.zip
August 8, 2013 draft of the main Dark Fantasy FUBAR rules in MS Word and PDF formats, the roster template in MS Excel, and PDFs of rosters for my current armies.
(378.91 KiB) Downloaded 361 times

(OldActivation)DarkFantasyFUBAR_2013-08-02_01.zip
August 2, 2013 draft of the main Dark Fantasy FUBAR rules in MS Word and PDF formats, the roster template in MS Excel, and PDFs of rosters for my current armies.
This is the draft before I overhauled the activation rules.
(359.42 KiB) Downloaded 134 times
Last edited by Froggy the Great on August 9th, 2013, 3:43 am, edited 8 times in total.

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Froggy the Great
Posts: 149
Joined: September 12th, 2011, 12:26 pm
Location: Southeast USA
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Re: Dark Fantasy FUBAR

Postby Froggy the Great » June 25th, 2013, 4:02 pm

New in the June 25 draft:
--Clarifications and rejiggers
--Added Shield Wall
--Fixed a bunch of typos.
--Also fixed the list of available actions to include actual combat.
Last edited by Froggy the Great on June 25th, 2013, 5:01 pm, edited 1 time in total.

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ianrs54
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Re: Dark Fantasy FUBAR

Postby ianrs54 » June 25th, 2013, 4:56 pm

link plze
IanS - author, moderator TOE group

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Froggy the Great
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Joined: September 12th, 2011, 12:26 pm
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Re: Dark Fantasy FUBAR

Postby Froggy the Great » July 18th, 2013, 6:55 pm

July 18th update (file dated July 16)
--Clarified a lot of the formation, characters, and charges questions from playtest.
--Added points costs to all stat options.
--The points formula had to go in order to keep it under 2pg, but the included point costs should ameliorate that ommission.

Needed -
--This still takes too long to play - need to keep streamlining it.
--More games played and feedback sent.

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Froggy the Great
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Re: Dark Fantasy FUBAR

Postby Froggy the Great » August 2nd, 2013, 3:12 pm

Small updates to the rules, clarifying that morale is checked after activation, and what happens to you when you're attacked in the rear.

Also added rosters for my Amazon and Roman armies, following a game where it was demonstrated they were pretty solid. The Snakeman roster is attached even though it has not yet been played. Files attached to the first post.

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Froggy the Great
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Joined: September 12th, 2011, 12:26 pm
Location: Southeast USA
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Re: Dark Fantasy FUBAR

Postby Froggy the Great » August 6th, 2013, 9:07 pm

August 6, 2013 - Huge update to the way activation works. It's now a bare 4+ roll, and the unit's activation and other circumstances are a modification to the roll. It works out that units activate just a hair more easily.

Please tell me what you think of this!

I've consolidated all files for the "current" version into a single zipfile, and left a zipfile for the pre-overhaul rules as well.

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Froggy the Great
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Joined: September 12th, 2011, 12:26 pm
Location: Southeast USA
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Re: Dark Fantasy FUBAR

Postby Froggy the Great » August 9th, 2013, 3:44 am

August 8 - added activation clarifications based on playtest results, minor changes to the rosters.

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Vulture
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Re: Dark Fantasy FUBAR

Postby Vulture » November 17th, 2014, 9:26 pm

Froggy

Just wanted to say, great job with the Dark Fantasy rules. Been reading them today and can't wait to give them a try out with my mates at my local club. Just itching to get Orcs into action :D

Vulture
'What we do in life, echoes in eternity...'

My Wargaming Blog: http://vultureswargamingblog.blogspot.co.uk/


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